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Stronghold Crusader

Infohash:

B166932B544D9910D800C028113A7D6042BF6033

Type:

Games

Title:

Stronghold Crusader

Category:

Games/PC

Uploaded:

2009-04-17 (by wishmaster1267)

Description:

Stronghold Crusader Release: Sep 25, 2002 File Format: ISO Unpack Size: 621.0MB OS: Windows 98,me,2000,xp Linux Fedora Core,FreeBSD,Ubuntu,MintLinux and other Linux OS Linux user to run stronghold Crusader you will need to have wine you can find wine Source Code at www.winehq.org User that do not know what wine is! Wine is a translation layer (a program loader) capable of running Windows applications on Linux and other POSIX compatible operating systems. Windows programs running in Wine act as native programs would, running without the performance or memory usage penalties of an emulator, with a similar look and feel to other applications on your desktop. Windows user winrar will unpack tarball! Gameplay The gameplay is similar to the original Stronghold, the major difference being that the game is set in the Middle East. As a consequence, farms can only be built on oasis grass, which leads to rivalry among players for limited farmland and resources. The game adds new AI opponents (the number depending on the version of the game) and several new Arabian units purchasable from a mercenary post. The color of the player's units have also been changed from blue to red in order to match the colors of the Knights Templar. [edit] New Units * Arabian Archers: These have slightly better stats than their European counterparts and are easier to train, but are more expensive. Can use braziers. * Slaves: These are the cheapest units in the game. They have very low health, weak weapons and bad armor, but are fast at digging moats and if used effectively can burn down enemy buildings, causing large fires. * Slingers: The cheapest missile units, the slinger uses a sling to hurl rocks at the enemy. These units can't use braziers, and are lightly armored. * Assassin: These units are the stealth force of a player's army. They are invisible to the enemy unless in range of enemy units or attacking a building. They have impressive strength, can scale walls and take over gatehouses, but their armor isn't too thick. * Horse archer: These mounted archers are very useful in battle. They can fire while moving, making them useful for hit and run strikes. They have slightly increased range from the foot archers, and are slightly more expensive. These units do not require a stable. * Arabic swordsman: Though not as powerful or as heavily armored as the swordsmen of Europe, these troops can walk slightly faster and are cheaper to produce. * Fire thrower: These ranged units do not fire arrows or rocks, but pots of fire. They are much more heavily armored than slingers or archers, and are great at setting fire to enemy buildings, but are very vulnerable at close range. These are the most expensive Arabic mercenary. * Fire ballista: These siege engines, when manned by engineers, are very useful. They have impressive range, use flaming arrows, and can move places. However, these cannot be constructed on towers, and are very vulnerable at close range and slow. Characters The game contains several different characters, available to be selected as allies and enemies. The opponents from the original game make a return, as well as new Arabian lords and crusaders being available. * The Rat(Duc de Puce): The Rat was raised as an only child in lands belonging to the de Puce family. The duke showed his mother favour ensuring that she never paid taxes and always had enough to get by. One day a messenger came by and it was revealed that his father was the same Duc de Puce whom his mother had once worked for as a serving wench. Due to an unfortunate accident the entire de Puce family had been lost at sea whilst returning from holiday leaving the Rat as next in line to inherit the title of Duke. The Rat is the least experienced lord, and is terrible at running his castle. * The Snake (Duc Beauregard): The Snake was once governor of some of the richest provinces in the homeland where he made an extremely fruitful living from underdeclaring the taxes he collected but, when the king found out, he had him posted here to the 'new colonies'. During one of his first military encounters, he went up against the Lord’s father losing an eye to him in combat. On that day the Snake swore he would not rest until the decapitated heads of your entire family were lined up on spikes outside his keep. He uses tricky and underhanded tactics, and prefers to use mercenaries to do his dirty work. * The Pig (Duc de Truffe):When the Pig was born it is rumoured he looked so hideous that his parents abandoned him in the street. Whatever the case, it is known that he was taken in by a group of traveling bandits who raided small towns and villages throughout the homeland. Whilst growing up with this small army of rogues he was vastly underfed; however, after developing a crude but effective understanding of basic military tactics and being nominated as their leader, the Pig made sure that he had first call on the best foods after each raid and has overeaten ever since. He is quite tough, and won't go down without a fight. The Pig sticks to macemen and crossbowmen, and is master of dairy and leather. * The Wolf (Duc Volpe): The Wolf's past is shrouded in mystery and what is known of his history is mainly patched together from stories and unreliable rumours alone. This aside, it is believed that both his parents died from natural causes in close succession shortly after his eighteenth birthday. He holds his castle in an iron grip, and will be quite a hard foe to defeat. * Richard the Lionheart: The Lionheart has a reasonable grasp of the region's economy for a soldier, but it is in the field of battle where he is in his element. Brave and fearless, his ability to siege a castle is second to none. He is a very noble lord, and prefers strong, heavily armored, and somewhat slow troops for his attacks. * Saladin: More than any other Lord, Saladin knows how to run the desert economy. He will be in no great rush to lead his forces out into the field, but when he strikes, it will be from a position of power. He is the only lord who is smart enough to use the best towers, and he is very good at becoming fabulously wealthy, and spending it all at once on a devastating attack. If you are having trouble, simply knock down his walls and burn all his bakeries- the will catch fire quickly and spread even faster. * The Caliph: Cruel and vindictive, the Caliph is skilled at bringing misery to both his own people and to yours. If he can get his tyrannical act together, his underhand methods of fighting will prove a constant thorn in your side. Beware his early-game use of Slaves that can level your agricultural and castle buildings if not protected. * The Sultan: The Sultan is more...say...a poet, than a warrior, preferring feasting to the humdrum matters of running his own castle. In short not the sharpest sword in the desert. His people love him, however, and his soldiers will fight well to defend him. His castle is circular in shape with some scattered Scout Towers. The only threats he produces are Arabian Swordsmen and Fire Throwers. The following characters only appear in Stronghold Warchest (though the first three are downloadable from the main site) * Philip II of France:King Phillip seeks glory and prestige from his desert adventure. His reckless insistence on the use of his knights as his main fighting force is more often than not, his undoing. Beware his hit-and-runs with Knights, although his sieges are quite mediocre. * Emperor Frederick: Emperor Frederick is perhaps the best alround strategist in the desert. There are few weaknesses in his armour and left alone he will over time become a mighty force. * The Sheriff: The Sheriff is the cruelest lord in the land and easily the most underhand. He will use Arab or Crusader alike, along with every dirty castle defense he can lay his hands on, to further his own self-interest. His castle, although massive, is extremely susceptible to fire; destroy his courtyard and then head to his keep. * The Nizar: The Nizar may catch you by surprise if you are unprepared for his swift and silent tactics. His island like castles are only effective on low ground and can be tricky to attack. On some maps the Nizar's castle may be built shoddily, but if it is well-completed, it is very hard to siege. * The Wazir: The Wazir is a mean spirited leader with a fiery temper. His persistent use of horse archers make him an annoyance, although his siege technique leaves a lot to be desired. The Wazir has a star-shaped castle, and his economy makes use of bread. Another castle that is susceptible to fire, but his use of mass Horse Archers can negate your advantage in that area. * The Emir: The Emir is a kind hearted and easy going Arabian leaser. A good all rounder who knows how to manage his economy effectively as well as how to attack...which he does...in force! Comparable to Saladin. * The Abbot: The Abbot considers himself entrusted with the defense of his faith. His vindictive monks will continually amass in vast numbers to pull down the walls of their enemies. Only produces Monks and Archers, the former he will send at you in the hundreds. His castle is average, but having uncrenelated walls gives you an advantage if you use a Siege Tower. * The Marshal: This retired fighter tends to play things a little more cautiously than he once did. The sight of his knights sallying forth from his castle is still a warning to anyone however. The poor old blighter seems to have left the back of his castle open, prompting an easy victory... if the player can get past his Knights and Swordsmen. Please SEED! sorry for not seeding my hard drive burn out Now I am back up and seeding!

Files count:

1

Size:

613.03 Mb

Trackers:

udp://tracker.openbittorrent.com:80
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969

Comments:

Ebag (2009-07-19)

Does this work for Vista?
And all i have to do is unpack it ? and auto plays right ? No cracks, or mounting?

amirimran (2009-10-05)

I wish you should have uploaded all the stronghold games, because Stronghold and Stronghold Crusader both of your torrent works perfectly.

13u9ok (2009-10-08)

I downloaded this torrent,I completed it and I followed your direction.I made an image of it in my local disk c:/,I unpacked tarball in WinRAR,yes its fine, then I read its ISO with MagicISO and I run its Setup.exe in Disk1 folder.Its not fine now.It didn't run.When I open it,it always says a support file can't be found!
Any help for my problem?

Files:

1. Stronghold Crusader.tar.gz 613.03 Mb