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AI Game Programming Wisdom 4 CDROM
Infohash:
C4986F3C7FB9FAAEFD0986B8F9112551902C4DB7
Type:
Books
Title:
AI Game Programming Wisdom 4 Companion CDROM
Category:
Other/E-books
Uploaded:
2008-09-14 (by Sarre)
Description:
The companion CDROM for the book AI Game Programming Wisdom 4 (ISBN 1584505230)
http://www.amazon.com/exec/obidos/ASIN/1584505230
Note: It's the CDROM only, not an OCR of the book itself.
Nothing has been stripped.
Contains accompanying code, examples, demos and/or videos for the following articles:
SECTION 1 - GENERAL WISDOM
1.4 AI as a Gameplay Analysis Tool
SECTION 2 - MOVEMENT AND PATHFINDING
2.4 Intrinsic Detail in Navigation Mesh Generation
2.8 Automatic Path Node Generation for Arbitrary 3D Environments
2.9 Risk-Adverse Pathfinding Using Influence Maps
2.12 Memory-Efficient Pathfinding Abstractions
SECTION 3 - ARCHITECTURE
3.3 The MARPO Methodology: Planning and Orders
3.5 Knowledge-Based Behaviour System - A Decision Tree/Finite State Machine Hybrid
3.6 The Emotion Component: Giving Characters Emotions
3.9 AI Architecture for Multiprocessor Machines
3.10 Level Up for Finite State Machines: An Interpreter for Statecharts
3.11 Building a Behavior Editor for Abstract State Machines
3.12 Multi-Axial Dynamic Threshold Fuzzy Decision Algorithm
SECTION 4 - TACTICS AND PLANNING
4.3 Command Hierarchies using Goal-Oriented Action Planning
4.4 Practical Logic-Based Planning
4.5 Simulation-Based Planning in RTS Games
4.6 Particle Filters and Simulacra for More Realistic Opponent Tracing
4.7 Using Bayesian Networks to Reason About Uncertainty
SECTION 5 - GENRE SPECIFIC
5.2 A Versatile Constraint-Based Camera System
5.3 Seeing in 1D: Projecting the World onto a Line
5.4 Reaction Time with Fitts' Law
5.5 Enabling Actions of Opportunity with a Light-Weight Subsumption Architecture
5.7 Stop Getting Side-Tracked by Side-Quests
SECTION 6 - SCRIPTING AND DIALOGUE
6.3 Individualized NPC Attributes with Social Networks
6.4 Scripting Your Way to Advanced AI
SECTION 7 - LEARNING AND ADAPTATION
7.1 Learning Winning Policies in Team-Based First-Person Shooter Games
7.2 Adaptive Computer Games: Easing the Authorial Burden
7.4 Automatically Generating Score Functions for Strategy Games
7.6 A Practical Guide to Reinforcement Learning in First-Person Shooters
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Files count:
1
Size:
106.29 Mb
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Files:
1. AIGameProgrammingWisdom4-CDROM.rar 106.29 Mb