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Empire: Total War Unofficial v1.1 Patch by Bizz'o

Infohash:

915F5BFADFAFF56EF4BE7B40B17F64ACAB6B6083

Type:

Games

Title:

Empire: Total War Unofficial v1.1 Patch by Bizz'o

Category:

Games/PC

Uploaded:

2009-03-11 (by Lookarou)

Description:

Unofficial patch 1.1 by Bizz'o ============================= We will be rolling out the first of a series of updates later today with a variety of fixes for Empire: Total War, including: Main: Massive CPU-FPS Optimizations 1. An issue with sound, sometimes after clicking to attack or something it wont play a sound. 1.1 Sound comes out late. 2. Sometimes the troops screaming their battle cry becomes overwhelmingly loud for a second and then settles down. 3. In forts, the units get stuck in the gateways and hold the gate open for intrusion and theres pretty much nothing one can do about it. 4. In forts the units sometimes pick odd routes out of the fort on down into the center by going outside or something.. (Path finding in general seems to be flawed a bit.) 4.1 Fences and other obstacles might be too much for your troops, and they stop there to think what to do until you move them again. 4.2 Archers (just bowmen) can't seem to fire over a fence whilst taking cover, they just keep hitting the wall. 5. Even though in command of a gateway, the enemy cavalry just danced in through the gate, and mind they didn't get stuck in the gateway like I always do.. 6. The "Defend" button doesn't seem to make any difference to the regiments stance. They still chase after the bad guys. 8. Some regiments don't seem to understand that what you tell them isn't suggestive, they are orders.. 8.1 For instance, taking cover seems to be a task that soldiers don't like, as I have to keep telling them to do it over and over again, until they get it right, if they get it right. (Oreder them a few times and they will eventually do it. Maybe... ) 8.2 Regiments wont attack on command, or start f'n around when they would be better off firing their muskets etc.. (Best way to handle a unresponsive unit is to move it to where you want it to attack from and let auto firing do the job for you.) 8.3 The regiments wont fire properly, there are a few muskets going off every now and then. (Sometimes they work well, and that's when the game gets good, but mostly if your troops are just a tad bit crooked, not facing the enemy perfectly straight, they'll just wait and stand there.) ( Might also be due, at least a bit, to the training of those troops. If you have good technology I think they fight better) 8.4 Also, if a regiment is being attacked from behind, from the other side of the flag, they wont turn and shoot, even if there were no enemies on their front left. Not sure if it's intentional, but seems odd, I'd fire on an enemy even though he'd be attacking from behind my line.. 9. Large or complex formations(NOT single line formation) don't seem to hold, but you end up placing all troops manually or having a single line. 10. The battle map zoom only focuses on the center of the map, not sure if that's intended, but it leaves out pretty much everything outside the center rendering it all and all useless. 11. The land battle banners (floating flags I'm presuming) have to be turned off after every battle. (Turning the floating flags to never did nothing in my game, they were there, even though the option stayed as never after a fight.) 12. Apparently you cannot place pikemen on fort-/citywalls or into buildings. What will become of a battle of 20 pikemen regiments versus one line infantry in a house or a wall? (I put a line infantry into a building, and enemy pikemen chased them inside... Too bad we can't do that.. And theyve climbed walls too.) 13. Two generals entered a battle as reinforcements lost their unitcard pictures and they were replaced by white boxes. 14. When men are climbing a wall, the gate on the wall is useless, even though the men aren't blocking it. 15. If a couple of men get stranded from their regiment, their opposition wont fire on them, unless the whole regiment is present. 16. When units are heading for cover, the spacebar wont show where.

Tags:

  1. Empire
  2. Total
  3. War
  4. patch
  5. Empire: Total war patch
  6. Total war patch

Files count:

1

Size:

38.41 Mb

Trackers:

udp://tracker.openbittorrent.com:80
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969

Comments:

the_inquisition (2009-03-11)

Who is this "bizz'o" character?

dontforgetp (2009-03-11)

This the patch CA released on Steam yesterday or did this Bizz'o guy actually make his own patch?

Elithrion (2009-03-11)

Yeah, I'm not entirely sure I'm comfortable downloading whatever this is...

mademperor (2009-03-11)

Downloaded and tried.
It's a trojan, disguised in a buch of useless small files.

meph3333 (2009-03-11)

As mademperor stated:
TROJAN + TRASH !!!
DONT DOWNLOAD!

Jummesdfrf (2009-03-11)

Yep, trojan...

StenSture88 (2009-03-11)

asshole

Ash001 (2009-03-12)

Were is the trojan? All Files there replace only Empire Files:
cam2.cam
descr_battle.txt
descr_disasters.txt
descr_regions.txt
descr_sounds_music_types.txt
descr_terrain.txt
hastings_intro.cam
loading_screen.tga
map.rwm
map.wfc
map_climates.tga
map_FE.tga
map_features.tga
map_fog.tga
map_ground_types.tga
map_heights.hgt
map_heights.tga
map_regions.tga
map_roughness.tga
map_trade_routes.tga
pack.dat
pack.idx
patch_resolve.exe
skeletons.dat
skeletons.idx
water_surface.tga

psycho1976 (2009-03-12)

-All files mentioned no longer are in use.
-All present files are in binary and all are packed/locked.
-To release it as an .exe is wrong and leads to the comclusion of a trojan.
-A trojan is hidden, you will never see it as a file.

Dekhain (2009-03-12)

I scanned it with nod32 and it found nothing. I doubt its a trojan but I also doubt it does anything.

Ash001 (2009-03-12)

Ok, i have with editor open different files, this is 100% a Trojan! The mostly fake files comming from Medieval Total 2 Mod "Deus lo vult"
Example line from pack.idx:
""data/animations/MTW2_Pike/MTW2_Pike_run_to_charge.cas""

there are many units listed, were Empire not exist!

truelol (2009-04-27)

the file patch_resolve.exe is infected by worm/virus
the rest of the files are fine
i will test it on the game to see if it fixes anything and will post again
though i highly doubt it will work