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Digital tutors Introduction to Rigging in 3ds Max (BY DAYSLEEPER

Infohash:

06DBB0EE70C8DCE4EA3B1EDA2F93FF4DDFF63810

Type:

Other

Title:

Digital tutors Introduction to Rigging in 3ds Max (BY DAYSLEEPER

Category:

Other/Other

Uploaded:

2010-05-20 (by MOZierra)

Description:

Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training. Popular highlights include: Reference Coordinate System; Choosing an Axis Order for Control Objects; Custom Toolbars; Customizing Quad Menus; Layers; Expressions; Wired Parameters; Forward Kinematics vs. Inverse Kinematics; List Controllers; Position Constraint; LookAt Constraint; Orientation Constraint; Link Constraint; Control Objects; Control Object Reservoir; Bone Tools; Mirroring Bones; Scaling Bones; The IK Solvers of Max; Creating an FK Spline Rig; IK FK Snapping; Skin Modifier; Morpher Modifier; Skin Morph Modifier; Skin Wrap Modifier; Rigging Techniques; Custom Parameters; Smooth and Rigid Skinning; Painting Weights; Weight Tool and Weight Table; Mirroring Envelopes; Exporting Envelopes; Angle Deformers; Quick and Easy Muscles with Bones; Selection Sets; 1. Introduction 2. Establishing naming conventions 3. Linking objects to create parent/child hierarchies 4. Creating bones in Max 5. Editing bones in Max 6. Working with a bone's fin adjustment tools 7. Utilizing the HI IK and Limb IK Solver 8. Rigging with the Spline IK Solver and creating IK Solvers 9. Building bones for the leg and connecting an IK Solver 10. Setting up control objects in the leg rig 11. Working with Max's Position and Orientation Constraint 12. Utilizing the LookAt Constraint 13. Rigging with the Link Constraint to avoid bone skewing 14. Rigging with Groups 15. Customizing Max's user interface 16. Wiring Parameters to control parameter values 17. Working with Expressions 18. Choosing a suitable Axis Order for control objects 19. Using Layers to organize your scene 20. Deforming a mesh with bones via the Skin modifier 21. Fine-tuning envelope deformations with the Weight Table 22. Editing envelopes with the Paint Weights Tool 23. Mirroring weights to save time 24. Exporting and importing envelope data 25. Using Max's Bulge Angle Deformer to correct deformations 26. Exploring the Skin Morph modifier 27. Rigging for lip-sync animation with the Morpher modifier 28. Controlling mesh deformations with the Skin Wrap modifier 29. Bonus: Working with Selection Sets 30. Bonus: Creating quick and easy muscles with bones 31. Bonus: Attaching the muscle to the characte 32. Bonus: Setting up the bones for the FK Spline rig 33. Bonus: Adding controls to the spline rig 34. Bonus: Controlling the twisting of the FK Spline rig 35. Bonus: Finalizing the twist distribution of the FK Spline rig BY DAYSLEEPER [email protected] /* */

Tags:

  1. Riging
  2. animation
  3. DVD
  4. Gnomon
  5. 3dmax
  6. character

Files count:

2

Size:

1033.73 Mb

Trackers:

udp://tracker.openbittorrent.com:80
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969

Comments:

MOZierra (2010-05-20)

pls seed

king3d (2010-06-15)

rigging what: Car or character????!
Seed too.

MOZierra (2010-06-24)

character

NeWAcEiN (2010-07-25)

hehehe king3d, all rigging tutorials prepared for char rig only................... if its for cars it would have mentioned in discrption.
and as name suggest its intro to rigging in max so it has to b the basics !!!!!!!!!!!
any ways, pls post some data releted to RF5 its awesome and ya Maxwell render too its very diffcult to find

Files:

1. riging inmax/part2.iso 540.46 Mb
2. riging inmax/part1.iso 493.28 Mb