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Wizardry 8 Russian (by Buka Entertainment)

Infohash:

52360926B1EF85586117998530ADA937E97D4019

Type:

Games

Title:

Wizardry 8 Russian (by Buka Entertainment)

Category:

Games/PC

Uploaded:

2009-02-05 (by damncrow)

Description:

******************************************************************************* Wizardry 8 Russian (by Buka Entertainment) ******************************************************************************* This is the russian version of the game. ISO files created from original game CDs. Trainer, cheat key list & No-CD included (look in adds folder). Wizardry 8 is the 8th title in the Wizardry series of computer role-playing games by Sir-Tech. It is also the 3rd in the Dark Savant trilogy, which includes Wizardry VI: Bane of the Cosmic Forge and Wizardry VII: Crusaders of the Dark Savant. It was published in 2001 by Sir-Tech. Wizardry 8 is unusual in that it does not have a subtitle and that the numeral in the title isn't shown as a Roman numeral (VIII, in this case). The ultimate aim of the game is to collect all three artifacts mentioned in the story, to ascend to the Cosmic Circle, and become a god. Characters imported from Wizardry VII: Crusaders of the Dark Savant start in either the Umpani stronghold or in the T'Rang stronghold, depending on the player's alliance. New characters or unallied characters imported from the previous game start in the Higardi Monastery. Wizardry 8 uses different statistics than the previous games, necessitating conversions from the upper limit of 18 to the new upper limit of 100. The game has an automap that expands into a larger map that can be zoomed in and out. Players can write notes directly onto the map. The quests are relatively simple to complete (other than the secret areas and the retro dungeons, which are not essential to the game). The game provides a journal system, with highlighted items indicating things that warrant further investigation. Games can be saved easily, with an unlimited number of games able to be saved. When characters die they can simply be resurrected, either with powders and scrolls (expensive early in the game), or by casting a resurrection spell later on in the game. For the first time in the Wizardry series, players are able to see enemies approaching instead of having them popping up randomly. Combat is turn-based, although a continuous-phase mode can be toggled for those who wish. Because combatants are free to move around during combat, some disadvantages of the combat engine can quickly become apparent. Fights with more than ten enemies can become tedious, while spells that cause fear can cause the enemies to run away, even though the player's party is still flagged as being in combat. Due to the way enemies tend to surround the party, it is often necessary to retreat into nooks and crannies in the terrain in order to prevent being flanked, despite having a very good formation function. Each race and class has a balance of strengths and weaknesses. The various races and classes are designed to be balanced against each other. The game is designed so that a wide variety of parties can be assembled and still be playable. Characters may change their class as they advance, allowing a variety of combinations. Monsters are scaled to the party level; higher level parties will face different sets of monsters than a lower level party in the same area. The scaling is limited to allow variation in difficulty. For players seeking a more difficult challenge, Sir-Tech brought back an option to play using rules from the early Wizardries - the "Iron Man Mode". In this "permadeath" mode, players are not allowed to save the game; instead the game is automatically saved when the player quits. As a result, a death cannot be trivially undone by a simple "Restore Game". There are four main paths to proceed through the game: Allying with either the T'Rang or Umpani, allying with both, or else being enemies with both. In addition, players can also choose to gain friendship with the Rattkin or the Trynnie, and players can choose whether or not to ally with the Rapax, Rattkin Razuka or Mook, none of which affects the ending of the game. Diplomacy is a major factor in the game, and choosing the right words and who to ally with greatly affects how the characters are treated and the prices of various goods. There are many secret areas, including "retro dungeons", something which was copied in the Diablo II expansion packs and Devil Whiskey. Retro Dungeon refer to the look of the dungeons in the original Wizardry (Proving Grounds of the Mad Overlord). Instead of vast open views, players are greeted with a solid, traditional grid-based dungeon in the style of Eye of the Beholder and the old Might and Magic games. Spinners, traps and teleporters combine to make these optional areas a challenge and reward for players who wish to test themselves. *******************************************************************************

Files count:

6

Size:

1838.09 Mb

Trackers:

udp://tracker.openbittorrent.com:80
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969

Comments:

rurytu (2010-09-11)

Спасибо, мужик!

tasian (2010-11-09)

Спасибо огромное, хотел в английскую поиграть, но если ее пропатчить до 1.24, она вылетает, нервов потратил кучу. А эта работает блин!(и NO CD даже не понадобилось запускать, что странно). Спасибо в общем.

tasian (2010-11-14)

только запускать надо от имени администратора, иначе загрузка не работает.