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Wizardry 8 Russian (by Buka Entertainment)
Infohash:
52360926B1EF85586117998530ADA937E97D4019
Type:
Games
Title:
Wizardry 8 Russian (by Buka Entertainment)
Category:
Games/PC
Uploaded:
2009-02-05 (by damncrow)
Description:
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Wizardry 8 Russian (by Buka Entertainment)
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This is the russian version of the game. ISO files created from original game CDs. Trainer, cheat key list & No-CD included (look in adds folder).
Wizardry 8 is the 8th title in the Wizardry series of computer role-playing
games by Sir-Tech. It is also the 3rd in the Dark Savant trilogy, which includes
Wizardry VI: Bane of the Cosmic Forge and Wizardry VII: Crusaders of the Dark
Savant. It was published in 2001 by Sir-Tech. Wizardry 8 is unusual in that it
does not have a subtitle and that the numeral in the title isn't shown as a
Roman numeral (VIII, in this case).
The ultimate aim of the game is to collect all three artifacts mentioned in the
story, to ascend to the Cosmic Circle, and become a god.
Characters imported from Wizardry VII: Crusaders of the Dark Savant start in
either the Umpani stronghold or in the T'Rang stronghold, depending on the
player's alliance. New characters or unallied characters imported from the
previous game start in the Higardi Monastery. Wizardry 8 uses different
statistics than the previous games, necessitating conversions from the upper
limit of 18 to the new upper limit of 100.
The game has an automap that expands into a larger map that can be zoomed in and
out. Players can write notes directly onto the map. The quests are relatively
simple to complete (other than the secret areas and the retro dungeons, which
are not essential to the game). The game provides a journal system, with
highlighted items indicating things that warrant further investigation. Games
can be saved easily, with an unlimited number of games able to be saved. When
characters die they can simply be resurrected, either with powders and scrolls
(expensive early in the game), or by casting a resurrection spell later on in
the game.
For the first time in the Wizardry series, players are able to see enemies
approaching instead of having them popping up randomly. Combat is turn-based,
although a continuous-phase mode can be toggled for those who wish. Because
combatants are free to move around during combat, some disadvantages of the
combat engine can quickly become apparent. Fights with more than ten enemies can
become tedious, while spells that cause fear can cause the enemies to run away,
even though the player's party is still flagged as being in combat. Due to the
way enemies tend to surround the party, it is often necessary to retreat into
nooks and crannies in the terrain in order to prevent being flanked, despite
having a very good formation function.
Each race and class has a balance of strengths and weaknesses. The various races
and classes are designed to be balanced against each other. The game is designed
so that a wide variety of parties can be assembled and still be playable.
Characters may change their class as they advance, allowing a variety of
combinations.
Monsters are scaled to the party level; higher level parties will face different
sets of monsters than a lower level party in the same area. The scaling is
limited to allow variation in difficulty.
For players seeking a more difficult challenge, Sir-Tech brought back an option
to play using rules from the early Wizardries - the "Iron Man Mode". In this
"permadeath" mode, players are not allowed to save the game; instead the game is
automatically saved when the player quits. As a result, a death cannot be
trivially undone by a simple "Restore Game".
There are four main paths to proceed through the game: Allying with either the
T'Rang or Umpani, allying with both, or else being enemies with both. In
addition, players can also choose to gain friendship with the Rattkin or the
Trynnie, and players can choose whether or not to ally with the Rapax, Rattkin
Razuka or Mook, none of which affects the ending of the game. Diplomacy is a
major factor in the game, and choosing the right words and who to ally with
greatly affects how the characters are treated and the prices of various goods.
There are many secret areas, including "retro dungeons", something which was
copied in the Diablo II expansion packs and Devil Whiskey. Retro Dungeon refer
to the look of the dungeons in the original Wizardry (Proving Grounds of the Mad
Overlord). Instead of vast open views, players are greeted with a solid,
traditional grid-based dungeon in the style of Eye of the Beholder and the old
Might and Magic games. Spinners, traps and teleporters combine to make these
optional areas a challenge and reward for players who wish to test themselves.
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Files count:
6
Size:
1838.09 Mb
Trackers:
udp://tracker.openbittorrent.com:80
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969