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AI Techniques for Game Programming
Infohash:
B739F7C8CC35A3211271394886676A384419AF01
Type:
Other
Title:
AI Techniques for Game Programming
Category:
Other/E-books
Uploaded:
2011-06-29 (by _F1_)
Description:
Mat Buckland, "AI Techniques for Game Programming"
Publisher: Course Technology PTR | ISBN: 193184108X | edition 2002 | PDF | 480 pages | 9.10 mb
AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained. By the time you're done, you'll know how to train a network to recognize mouse gestures and how to use state-of-the-art techniques for creating neural networks with dynamic topologies.
Tags:
Files count:
1
Size:
9.11 Mb
Trackers:
udp://tracker.openbittorrent.com:80
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969
Comments:
titanium69 (2011-07-12)
Love the book. Author is excellent.But I sure wish I had the source code that came with this book.
CroPirate (2011-10-15)
Here is the source code:filesonic dot com/file/2562613761/aisource.rar