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Halo 3 - ODST Original SoundTrack [2009] [SvC]
Infohash:
EA5BA8EE4CB1276989EA7E8627321A5246422207
Type:
Music
Title:
Halo 3: ODST Original SoundTrack [2009-mp3-vbr] [SvC]
Category:
Audio/Music
Uploaded:
2009-10-03 (by SephirothVsCloudo )
Description:
HALO 3: ODST ORIGINAL SOUNDTRACK
Artist...................: Martin O'Donnell & Michael Salvatori
Title....................: Halo 3: ODST Original SoundTrack
Genre....................: Game Soundtrack
Year.....................: 2009
Channels.................: 2 (Stereo) (Dual Channels)
Sample Rate..............: 44,1 KHz
Sample Size..............: 16 Bit
Encoder..................: LAME 3.98r
Encoder Settings.........: Variable Bit Rate -V 2 (Standard)
Covers...................: Front
Tags.....................: Proper In The Files
Bungie's audio director Martin O'Donnell and his partner Michael Salvatori composed the music for ODST, as they have done for previous Halo games. In contrast to Halo' signature gregorian chant, there is no choral music in ODST, and no previous Halo themes make a return appearance. Two out of the game's three hours of music were packaged in a two-disc soundtrack released September 22. Due to ODST's shift to a new protagonist, O'Donnell wanted to create new music that was evocative of Halo but branched in a different direction. Because the game tells a "human story, not a cyborg story", O'Donnell said, the score was more "intimate and personal". For the Rookie's rain-slicked investigations, O'Donnell felt that a jazz-influenced approach worked best in echoing the noir atmosphere. Other characters did not have any themes written for them specifically, but rather became paired with motifs that suited them.
O'Donnell began writing the game's music while Bungie was creating the game's announcement trailer. O'Donnell based the trailer music on a small segment from the first ODST piece he wrote, titled "Rain". Salvatori joined the project in February 2009 and helped complete the music chores in two months. Once O'Donnell felt they had enough material, the Chicago-based Salvatori flew to Seattle, finished arrangements and recorded live musicians. Most of the music was recorded during winter and spring 2009. Additional composition chores were handled by Bungie sound designer C. Paul Johnson and orchestrator Stan LePard. Orchestra sessions were handled by the Northwest Sinfonia at Studio X in Washington, who had also recorded the music for Halo 3.
Tracks:
101 - Overture
102 - The Rookie
103 - More Than His Share
104 - Deference For Darkness
105 - The Menagerie
106 - Asphalt And Ablution
107 - Traffic Jam
108 - Neon Night
109 - The Office Of Naval Intelligence
201 - Bits And Pieces
202 - Skyline
203 - No Stone Unturned
204 - One Way Ride
205 - The Light At The End
206 - Data Hive
207 - Special Delivery
208 - Finale
Enjoy, SvC
Files count:
18
Size:
173.23 Mb
Trackers:
udp://tracker.openbittorrent.com:80
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969
Comments:
russell1717 (2009-10-15)
i gve tha game a 8.5 caz you cant use all the guns or drop all the sheilds and equipmentalejandro70pb (2014-03-15)
GRACIAS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!