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Fast Algorithms For 3D Graphics (Springer 1994)

Infohash:

68AE378E8FF5EA5AD92A77FB1DEBB194FC45AF6A

Type:

Books

Title:

Fast Algorithms For 3D Graphics (Springer 1994)

Category:

Other/E-books

Uploaded:

2011-05-17 (by captain_commons)

Description:

Fast Algorithms For 3D Graphics (Springer 1994) English version with sourcecode & High Quality Jpeg files 300dpi. Amazon Review : ********************************************************************* 5.0 out of 5 stars Great book for understanding Graphics Programming. ********************************************************************* This review is from: Fast Algorithms for 3D-Graphics (Paperback) If you're looking for a book to give you details of Graphics programming, I would strongly recommend Fast Algorithms for 3D Graphics. Although Fast Algorithms was originally written for Dos and Unix, I found the text and source to be complete enough to be able to port the source to any Operating System. The text and the code is easily readable; I enjoyed reviewing the real-time shadow algorithm in particular. After reading the book I was able to understand a lot of the graphics work being done while working at Alias/Wavefront. Since then I have become more interested in 3D Graphics and look forward to reading "Open Geometry", Prof. Glaeser's next addition. Over all, I found this book to reveal a lot technical questions I had about graphics programming. The code provided a real time solution to the questions at hand, not like other books that give snippets or pseudo code.

Tags:

  1. Fast Algorithms For 3D Graphic

Files count:

1

Size:

147.12 Mb

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Comments:

Abrahambelb (2013-01-09)

Great book. Thank you very much!!

Files:

1. Fast Algorithms For 3D Graphics (Springer 1994) (English 300dpi).rar 147.12 Mb