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FakeFactory\\\'s Cinematic Mod v8 Final for Half-Lif

Infohash:

FDC2C348261365301220E785D4C60C59A9EFE95A

Type:

Games

Title:

FakeFactory's Cinematic Mod v8 Final for Half-Lif

Category:

Games/PC

Uploaded:

2008-07-15 (by horizonbreakk)

Description:

Original Readme File: -------------------------------------------------------- FAKEFACTORY CINEMATIC MOD V8 ORANGEBOX Build 8.0 final for Half-Life 2 / Half-Life 2: Episode One / Half-Life 2: Episode Two -------------------------------------------------------- THIS VERSION BRINGS THE ORANGEBOX ENGINE TO OLD HL2 AND EP1. IT INSTALLS INDEPENDENT FROM CM7 OR OLDER VERSIONS TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY INSTALLED AND UNLOCKED! (= started at least once) YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT! LET ME WARN YOU ABOUT THE RADICAL GRAPHICAL CHANGES: This mod is my very personal interpretation of the HL2 protagonists. It may give some replay-value to people, who are open-minded to a refreshing new look. But it is not suitable for stubborn people. You have been warned. -------------------------------------------------------- Remember to activate \"High Quality\" model and graphic settings in the options dialog or the facial animations aren't playing. -------------------------------------------------------- PURPOSE OF THIS MOD: ------------------------------------------------- - Raise the quite outdated graphical appearance to a state-of-the-art level - Give the HL2 trilogy a more stressed, darker and minatory look - Enhance the soundtrack with a semi-dynamic new hollywood-style music - Replace the low-resolution textures with high resolution counterparts and more detailed environments (hires melones!) - Complement the storyline with the unused content from the original games - Refresh the look and feel with optional new HD models - Add more replay-value - Give stubborn people and the facepunch monkeys something to complain about History: CM8 final - Public release CM8 beta 4 - Added Subsurface scattering for realistic skin reflections - Added more civilians - Reworked the models for orangebox facial system - Fixed Gman's missing face in HL2 end-sequence - Updated the server/client dll's with the latest SDK code for compatibility with Valves updated pyro-effects - Increased the number of resistance fighters / combine in HL2's final streetwar - tons of bugfixes CM8 beta 3 - Finalized the second bunch of HD civilian/resistance models - Minor fixes in some maps for better orangebox compatibility - New optional Alyx style (less sexy) - Slightly reworked EP2-Final - Increased the face-pool for human models (Original HL2: 36 different faces / CM8: 115 different faces) - Recompiled the HL2 binaries for increased face-pool - Fixed Configurator.exe (lost subtitle settings) CM 8 beta 2 - Fixed particlesystem crash in HL2 (gunship-shotdowns, barnacle mass kills etc...) - Worked around a plotstopper in EP1 Level Citadel 04 CM 8 beta 1 - Orangebox engine for HL2 and EP1 (new particle and dynamic shadow effects for HL2 + EP1) - Enhanced Alyx HD-model (VALVE style face) - Enhanced Alyx HD-model (Adriana Lima face) - Enhanced Civilian HD-models (now its the time to give them a try) - hacked all HL2 levels for Orangebox compatibility - fixed all known texture errors - fixed the \"hopping mossman\" bug in novaprospect - tweaked the HDR/BLOOM effects on HL2 maps (less blooming) HDR for HL2 ------------------------------------------------- Not all HL2 maps are true HDR, because not all sources are available. For all other maps i used a technique, that i call \"Entity injection\". Technically i've used clientcommand entities and tonemapcontrollers to achieve a hdr-like type of blooming on those maps. This type of bloom is much more realistic than the old bloom mini-mod, because the effect is controllable inside the map for different settings at certain locations. You can call it HDR V0.5 or Bloom V2. Its some kind of super-ehanced bloom that gives a near-HDR look on the old HL2 maps. Some of the map-settings aren't final (i'm still at the fine-tuning phase) CHARACTER PIMPER: -------------------------------------------------- You can use the \"Character Pimper\" to switch between HD models and original VALVE models. The Alyx HD-model was built from scratch, all other models are based on massive modified POSER7 models and compiled with a rewritten studiocompiler, that is allowing a much higher polycount than VALVE's original compiler. The facial animations were build with 3DS MAX and exported with Cannonfodders VTA -exporter. USING OLD CM6.x Alyx Hires models in this version -------------------------------------------------- The V8+ Alyx models are completely reworked with enhanced skeletton and facial animations. The older CM6 models are not longer used. If you want the older models from your CM6 installation, make a copy of the CM6-Characterpimper \"repository\" folder and the CM6 \"hl2materialsmodelsAdriana\" folder before you uninstall it. After installation of CM8 is completed, you can copy the old content to the V8 directory, BUT DON'T OVERWRITE V8 FILES! I strongly recommend to use the new CM8 models. They are optimized for the Orangebox engine. I will release recompiled V6 models as a update-patch in the near future. SOUND DROPS OR CRACKLING: ------------------------------------------------- If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the FAKEFACTORY_CM8hl2cfg FAKEFACTORY_CM8episodiccfg FAKEFACTORY_CM8ep2cfg directories. Try different value like snd_mixahead \"0.2\" or snd_mixahead \"0.4\" for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds. MICROSTUTTER AND HEAPSIZE -------------------------------------------------- If you encounter microstuttering ingame (animations), try the heapsize command. Add -heapsize {bytes} to the shortcuts, i.e.: Shortcut: Cinematic Mod EP2 Target: ....launcher.exe\" -heapsize 512000. But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB SETUP.EXE AND VIRUS-WARNING -------------------------------------------------- Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive. TECHNICAL INFO: -------------------------------------------------- This mod's binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM's original binaries to >NIL. Start this mod only with the shortcuts in your start menu (that were created during installation)! HARDWARE REQUIREMENTS: - DX9 capable graphics hardware with minimum 256 MB VRAM. (512 MB recommended) - 3 GB RAM (4 GB recommended) SOFTWARE REQUIREMENTS: - Fully installed STEAM Client; You can't start the mod without STEAM running. - Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past. 32 BIT WARNING: -------------------------------------------------- This mod was developed and tested on 64 Bit Windows. It is NOT supported on 32 Bit Windows, because of the limited Userspace with 32 Bit systems. You can try it on 32 Bit, but prepare for crashes. On some 32 Bit systems it is possible to overcome this limitation with some boot.ini switches for raising the userspace limit. I'm not going into detail here, because those tweaks are dangerous and should only be done by people, who are knowing exactly, what they do. ADDENTUM FOR VERSION 7 and 8: V7 and above of this mod uses much more Hires textures than the previous versions. This means: The engine has to cache a peak-value of >2GB texturedata at runtime. It's almost impossible to play this mod crash-free on 32 Bit systems without lowering the graphics settings. USED SOFTWARE FOR THIS MOD: Adobe Photoshop CS2 3DS MAX 8 E-Frontier Poser 7 Microsoft C++ Visual Studio 2005 Powerbasic 8 VALVE Source SDK Sony Soundforge 7 Sony Vegas 7 Crazy Bump 5 Cannonfodders SDK tools entspy vmex Autoplay Mediastudio Pro Setup Factory USED TEXTURE RESOURCES: Majang.com 3d.sk Dosch environmenttextures.com Own photos USED MODEL RESOURCES: contentparadise.com efrontier.com daz3d.com Anton Kisiels Apollo Max THIS IS ALL FAKEFACTORY\'S, I TAKE NO CREDIT WHATSOEVER

Files count:

1

Size:

6512.81 Mb

Trackers:

udp://tracker.openbittorrent.com:80
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969

Comments:

paulhamm (2008-08-04)

Could really use some seeder Lurv. How about it?

eger_666 (2008-09-05)

Seeders COMe HERE PLZ!!!!

SerGiant (2008-09-09)

s33d!!

rodox444 (2008-10-21)

Hi, does anyone knows how to install this on a pirated version of half life 2, like without having to install steam?