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Divinity 2 The Dragon Knight Saga v1.4.3 Update Cracked PROPER-RELOADED

Infohash:

7F8278B6585DA4D7315E23686A98FBC2B9F148C3

Type:

Games

Title:

Divinity 2 The Dragon Knight Saga v1.4.3 Update Cracked PROPER-R

Category:

Games/PC

Uploaded:

2010-12-31 (by DibyaTPB )

Description:

nERv Divinity II - The Dragon Knight Saga Update v1.4.3 Cracked *PROPER* (c) Focus Home Interactive 12/2010: RELEASE.DATE .. PROTECTION: Securom: DISC(S) .. GAME.TYPE: RPG Proper notes: The SKIDROW release uses a loader, which is not allowed by any scene rule an issue that was already covered in an earlier nfo SKIDROW, pressured by this, decided to argue by spreading irrelevant speculative, and unfactual information about our work. We didn't know whether to laugh or to cry at this latest round of misinformation. One thing that makes us smile, is that the more they try to explain, the more they reveal themselves to understand little or nothing about Securom, or indeed any of the other copy protections mentioned. It also reveals that while they have permission to use an old group name, and are using the word 'scene' a lot they are quite new to it, and understand little of what it is about For those who have not read the propaganda, here is a short summary of the main points. According to SKIDROW: RELOADED cracks are bad, because SKIDROW does not understand how they work SKIDROW cracks are good, because they do not know how to do it any better End users, who are not contributing anything to the scene, do not understand any of this anyhow, and do not care if they use good cracks or bad ones Conclusion: we're allowed to do whatever the hell we want, including bad cracks To SKIDROW: As you say we are not living in the year 2000 anymore. But there are at least three groups who are able to crack Securom in a proper way. Just because it is too hard for you does not make it acceptable to ignore rules, and start using loaders for this protection We are not really sure why you would go off-topic and bring in examples of all other copy protections in your nfo. Well actually, we do: you're hoping that people will get distracted and buy it. But it does leave you with a bunch of claims that you are not able to prove technically Especially when you start talking about copy protections such as Solidshield for which you have never demonstrated any ability to crack. The issue that we were talking about is Securom. Basically everything you say in your nfo is a complete fabrication, it is without proof, and although we should not have to defend ourselves against mud slingers such as yourselves, we will address some of the lies below First of all we will say something about our Solidshield cracks, because it is obvious that you do not understand how Solidshield works at all. If you had ever cracked any Solidshield game instead of using unprotected exes, you would know that dvm.dll contains tables with VMed functions for all protected modules That is also why these DVM files are so big (~100MB). In our cracked releases, the replacement dll is ~100KB. Perhaps you think we stumbled upon some fantasy land, overflowing with unprotected russian files, rode a unicorn, did some magic, and packed encrypted VM tables from 100MB to 100KB If you would debug it you would see that our dll only decrypts modules in the same way as Solidshield does and it redirects stolen functions to completely rebuild functions, but you appear incapable of even doing that on your own In the cases of Risen and Riddick you claim we did 'activation', but both cracks are complete rebuilds. In fact Risen does not even have activation but a TAGES DVD-Check. There is not even any activation method present, so how could we activate something without activation? Magic & unicorns again? We'll chalk up this lie to a mistake, as it is also besides the point if we did activation keygens for SS1 and SS2 Keygens were always allowed and are often times the best solution, as they break the copy protection on its own premise, by actually activating the product. Many times they even work for updates, which is great, unless your main concern with updates is to patch every one for points. But if you are seriously arguing against activation keygens, you are also arguing against regular keygens, and indeed serials. So, better get patching, eh? About our steam emu. We are not sure what exactly the emu ofdoes but we do understand that you have spent a fair amount of time perusing that particular forum community, and to put it mildly, learning from their experiences. The claim sure does seem like a big case of "takes one to know one", but last time we checked TASM could not compile C++ files Now we can finally go back to the real issue, Securom. You make a lot of bold statements and strange comments in your nfo: 1) Our method is "cheesy"? Come on. We seriously doubt that you even understand our cracks, but since we are cool guys, we will provide a brief description of how we make them, so that perhaps you may at last understand We: remove all pieces of x86 code that makes the game dependent on Securom section(s) remove all references to relocated code that exists in isolated memory blocks decompile (look up the word in a computer science dictionary) all VM programs and rebuild the original x86 code 2) You speak of 'vm triggers'. What is a VM trigger? Could it be a simple VM call? Could it be that you are calling the SMS module a VM trigger? Either way, in our cracks we rebuild all VM functions, including a few custom functions that only appear in certain games SMS, DFE and DFA systems are obviously emulated because the games heavily rely on it. Unless you completely rewrite parts of the game code there is no way to remove it. If you have problems understanding this concept, just think of your steam cracks that are still filled with original code (integrity checks, system checks, etc) How can you possibly say we emulate the exact same way as you do? Only people who have no clue about Securom would make such ludicrous claims In conclusion, SKIDROW has proven that they do no care about the scene or its rules. To them, the scene is not about sharing with people who contribute, but about becoming the darling of leechers by breaking rules and slandering the competition. As a means to an end, it is apparently their strategy to provide no evidence for claims that are at best misleading, but most of the time just direct and factual lies To everybody else: Have a happy new year ! 1. Unrar 2. Install the update 3. Copy over the cracked content from the /Crack directory to your \bin directory 4. Play the game 5. Support the software developers. If you like this game, BUY IT!

Files count:

15

Size:

176.26 Mb

Trackers:

udp://tracker.openbittorrent.com:80
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969

Comments:

 Mbb15 (2010-12-31)

LOVE the NFO's these days :)

bakaonna (2011-01-01)

Yup. Grab your popcorn, for there's DRAMA afoot !

 DibyaTPB (2011-01-01)

Lol yeah! A lot of drama goin on! Hey! Anyone can gimme popcorn?? LMAO xD..

cuteselene (2011-01-01)

this works with any release??

eliamar72 (2011-01-01)

who cares for the DRAMA ??? i'm happy to get this update !!!!

RexZero (2011-01-01)

Love the NFO's these days +1~
XD

jesusxenu (2011-01-12)

I see reloaded is retarded again.

Wack_Sparrow (2011-01-18)

guys i downloaded the game , then updated it with this file .. but when i start the game . the interface always apperas to be out of place :( kinda like when you pull the game pak out of a gameboy while playing it the screen jams , its like that . can someone help plz ty

Fox_Almighty (2011-02-18)

Reading this nfo is more entertaining than watching tv...
You tell 'em RELOADED... ;)
Thanks for the upload :)

Fox_Almighty (2011-02-20)

FYI, even with this patch, the in-game is still very buggy... certain locked stuff don't want to open even when you have the key for them, I can't hand Lovis his scrying Stone for some odd reason, charms and enchantments cannot be used at all, things like that. And it makes the gameplay very frustrating.

RockDeviI (2012-02-11)

When i start the game, it crashes after the opening scene where the guy runs after the dragon.. i dont even get to the character creation, does anyone know how to fix this?