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Star Wars: Knights of the Old Republic II + 1.0b Pat

Infohash:

7CF0B843AFA5C45295BD64A50142395B99A54F89

Type:

Applications

Title:

Star Wars: Knights of the Old Republic II + 1.0b Patch by Luiz

Category:

Games/PC

Uploaded:

2008-08-09 (by shigueo)

Description:

Star Wars: Knights of the Old Republic II The Sith Lords From Wikipedia, the free encyclopedia (Redirected from Knights of the Old Republic II) Jump to: navigation, search For the second issue of the Star Wars comic series of the same name, see Star Wars: Knights of the Old Republic (series). Star Wars: Knights of the Old Republic II The Sith Lords Developer(s) Obsidian Entertainment Publisher(s) LucasArts Engine Odyssey engine Platform(s) Xbox, Windows Release date Xbox: December 6, 2004 February 11, 2005 February 15, 2005 Windows: February 8, 2005 February 11, 2005 February 15, 2005 Genre(s) Role-playing Mode(s) Single player Rating(s) ESRB: Teen (T) OFLC: G8+ USK: 12+ PEGI: 12+ Media Xbox: DVD (1) PC: CD-ROM (4) System requirements PC: Pentium III or Athlon 1 GHz CPU, 256 MB RAM, 32 MB OpenGL 1.4 & hardware T&L compliant AGP or PCI graphics card, DirectX 9.0c compliant audio device, 4X Speed CD-ROM drive, Microsoft Windows 98SE/ME/2000/XP, DirectX 9.0c Xbox: Memory unit Input methods PC: Keyboard, Mouse Xbox: Game console controller Star Wars: Knights of the Old Republic II The Sith Lords (KotOR II) is a role playing video game released for PC and the Microsoft Xbox. The Xbox version of this sequel to Star Wars: Knights of the Old Republic was released on December 6, 2004, while the PC version was released on February 8, 2005. It was developed by Obsidian Entertainment and published by LucasArts. Contents [hide] 1 Development 2 Story 2.1 Characters and locations 3 Partial cast 4 Critical reaction 5 Patches, upgrades, and modifications 6 References 7 External links [edit] Development The game is the sequel to BioWare's commercially and critically successful Star Wars: Knights of the Old Republic. The change of developers came at BioWare's suggestion based on their familiarity with Obsidian Entertainment's previous work,[1] as BioWare was busy developing Jade Empire and started focusing on their own intellectual properties.[2] Development on The Sith Lords started around the same time of Knights of the Old Republic's Xbox release.[3] The Sith Lords was constructed using an updated version of Knights of the Old Republic's Odyssey game engine, which Obsidian obtained from BioWare Company.[1] BioWare also provided technical assistance to Obsidian's developers.[1] New features include more combat animations and interface scaling.[4] Producer Chris Avellone in an interview after the game's publication stated that he wished "there had been more time" to work on the game, and that some content -- such as a droid planet -- was cut.[5] Material created for the game but not integrated into it remains in the released source files.[6] There are three official patches for the game. Two update the quality of the movies and music while the third fixes gameplay issues and introduces additional content. [edit] Story The game takes place five years after the events of Knights of the Old Republic,[1] in a time when the Jedi have been nearly exterminated by the Sith. The player's character, a former Jedi Knight exiled from the Jedi Order, is referred to as "the Exile" or "Jedi Exile." Throughout the game, the player's character restores a connection to the Force while, with the help of non-player character companions, trying to stop the Sith. The player makes choices that turn the Exile to either the dark side or light side of the Force, and travels to six planets to either help or hinder the Republic's efforts to bring peace and stability to the galaxy. [edit] Characters and locations See also: List of Star Wars: Knights of the Old Republic characters While The New Essential Guide to Droids refers to the Jedi Exile as "her," the player chooses at the game's beginning whether the Jedi Exile is male or female.[7] The Exile's backstory reveals that the character served under Revan during the Mandalorian War and ordered the activation of a devastating mass shadow generator at the climactic battle over Malachor V. The deaths that ensued created such a substantial "wound" in the Force that the character was forced to sever all connections to Force, and the Jedi Council ordered the character exiled from the Jedi Order. As the game progresses, the Jedi Exile rebuilds a connection to the Force and creates unusually strong Force Bonds with other characters and places. Among the characters who join the Jedi Exile are Kreia, who acts as the Exile's mentor in a manner akin to Obi-Wan Kenobi or Qui-Gon Jinn;[1] pilot and ex-assassin Atton Rand; Mandalorian War veteran Bao-Dur and his droid remote; the criminal droid G0-T0; and the Sith apprentice Visas Marr. T3-M4 and Canderous Ordo (now identified as "Mandalore"), both featured in the first game, also join the Exile's team. Other characters join the Exile's party only under certain conditions. HK-47, who appears in the first game, joins the quest if the Exile collects and uses the parts necessary to reactivate it. The Wookiee bounty hunter Hanharr joins if the Exile is aligned with the dark side of the Force; Hanharr's competitor, Mira, joins if the Exile is light-aligned or neutral. If the player's character is female, Mical the Disciple can join the player's quest, while Brianna the Handmaiden joins a male Exile. Enemies include Darth Sion, Darth Nihilus, and Darth Traya. New playable locations include war-ravaged Telos and the orbiting Citadel Station, Onderon and its jungle moon Dxun, Nar Shaddaa and Goto's orbiting yacht, Peragus, the starships Harbinger and Ravager, and Malachor V. Korriban and Dantooine from the original game are revisited. The Ebon Hawk, the main character's ship in the first game, is also the player's transportation in this game. Character menu with Light and Dark side scale. [edit] Partial cast Character Name Actor/Actress Kreia Sara Kestelman Carth Onasi Raphael Sbarge Malak Rafael Ferrer Mandalore John Cygan HK-47/HK-50 Kristoffer Tabori Brianna, The Last Handmaiden Grey DeLisle Visas Marr Kelly Hu Mira Emily Berry Mical, The Disciple Greg Ellis Bao-Dur Roger G. Smith Atton Rand Nicky Katt G0-T0 Daran Norris Darth Sion Louis Mellis Atris Elizabeth Rider [edit] Critical reaction The game was generally well received by fans and critics alike. Mirroring the success of the first game, The Sith Lords has garnered over thirty-five "Game of the Year" awards.[8] The game received high marks from several reviewers: 8.5/10 from Gamespot, 4.5/5 from Gamespy and 9.3/10 from IGN. Based on 30 professional reviews, Metacritic gave the game an average rating of 85 out of 100,[9] compared to 93 for Knights of the Old Republic.[10] The game was heavily criticized in a TheForce.Net editorial (as well as other sources, including the Obsidian forums) for being incomplete due to a rushed deadline.[11][12] [edit] Patches, upgrades, and modifications In addition to gameplay patches from Obsidian, the company released a pair of media upgrades to improve soundtrack and full motion video (FMV) quality. The FMV upgrade improves the quality of the in-game pre-rendered videos by increasing their resolution from 640x272 to 1600x680.[13] However, the user's monitor must support at least 1600x1200 or 1680x1050(widescreen) resolutions or the videos will display at 640x272.[14] The soundtrack, as originally released, is MP3-encoded monaural audio with a 10.9 kHz low-pass filter.[15] Not only was the music not stereo, but most higher frequencies (treble) had been discarded by the filter. Obsidian released an upgrade for the music that presented it in higher fidelity and full stereo. [edit] References ^ a b c d e Star Wars Knights of the Old Republic II: The Sith Lords Developer Interview 2. Gamespot. Retrieved on 2007-08-22. ^ "Atari Announces Neverwinter Nights 2; Obsidian Entertainment to Develop Sequel to BioWare's Revolutionary Product". Retrieved on 2008-01-14. ^ Star Wars Knights of the Old Republic II: The Sith Lords Developer Interview. Gamespot. Retrieved on 2007-08-22. Event occurs at 0:28. "We began development on The Sith Lords right around when the first product came out on the Xbox" ^ Star Wars Knights of the Old Republic II: The Sith Lords Developer Interview 2. Gamespot. Retrieved on 2007-08-22. Event occurs at 2:56. "...as you increase the resolution in the game, the interfaces will scale the same way" ^ "Chris Avellone Interview". Retrieved on 2008-09-04. “I do wish there had been more time and I wished I had had more time to work on the end game, and that was my fault. We did get a lot accomplished in the time we had, and I probably should have cut another planet (the droid planet got the axe). I still think it's a good RPG, we probably should have just made it shorter.” ^ "Star Wars Knights of the Old Republic 2: The Missing Content". Retrieved on 2007-09-04. ^ Wallace, Daniel (2006-06-27). The New Essential Guide to Druids. Del Rey. ISBN 0345477596. ^ "Obsidian game information". Obsidian Entertainment Inc.. ^ "Overview over Star Wars: Knights of the Old Republic II: The Sith Lords (PC) ratings". Metacritic. Retrieved on 2007-06-29. ^ "Overview over Star Wars: Knights of the Old Republic (PC) ratings". Metacritic. Retrieved on 2007-06-29. ^ Dixon, Craig (2005-03-04). "KOTOR2: The Incompletion Controversy". TheForce.Net. Retrieved on 2007-09-07. ^ Buecheler, Christopher (2005-02-15). "[http://www.gamespy.com/articles/588/588057p1.html The Resident Cynic: A Rush and A Push On KotOR II and the continuing tradition of rushing games out the door]". Gamespy. Retrieved on 2008-07-22. ^ Isn't the movie patch totally pointless?, Obsidian Entertainment Forum, October 2006. ^ Which pathes/fixes for Kotor2?, Obsidian Entertainment Forum, November 2005. ^ Music is degraded to *MONO* 10kHz @ 48 kbit/s (analysis), Obsidian Entertainment Forum, February 19, 2005.

Files count:

32

Size:

2521.46 Mb

Trackers:

udp://tracker.openbittorrent.com:80
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969

Comments:

leafstk (2008-08-17)

Can some one please explain how to make this work?

leafstk (2008-08-18)

I've tried everything... poweriso... crack isn't working... can anyone help? Has anyone had any success with this torrent?

DonFroystad (2008-09-05)

Will this work on Vista? Or only Xp etc?

devolo (2008-09-28)

something's fucked with this torrent, I suggest nobody download it. Waste of time.

Monster_Dildo (2008-10-03)

FF Sakes, "Missing Critical Files or Corrupt Files" Don't Waste Your Time.

Xenoidx (2009-05-20)

when you install this use the swupdate.exe program and then get the nocd for 1.03 at megagames

Xenoidx (2009-05-20)

^if you do what i said up there^^ the game will work perfectly fine!^

6679558 (2009-06-08)

piece of crap

UnrealDemon2 (2009-07-01)

HOW TO MAKE IT WORK:
1- UPDATE the program to the latest version;
2- FIND ON YOUR OWN a crack for version 1.03;
3- Repeat step 2 as needed, as I got a faulty crack on my first search.

chaosds91 (2009-11-02)

cant install it, it asks for cd 2 . any help ?

Jaraguala (2010-05-26)

You utter moron, the crack you've included is for SWKotOR I, not SWKotOR II.