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Dragon Ball Z - Dbz - old mugen beta game - extreme fun
Infohash:
7E666FF67BB78B4B1CEE26800A9B66F88061071F
Type:
Games
Title:
Dragon Ball Z - Dbz - old mugen beta game - extreme fun
Category:
Games/PC
Uploaded:
2008-07-19 (by Florentin91)
Description:
Downloadeado de
http://www.genesishouse.cjb.net
http://www.emuplanet2k.tsx.org
são as hp's que dão esse link.
Obrigado ElecByte pelo fabuloso M. U. G. E. N.
DRAGON BALL Z - M. U. G. E. N EDITION 2
beta release version 2000.07.31
2000 Elecbyte
2k MugeNow
---------
Please read this whole document before proceeding.
This is a public beta test version. You may use it to create
your own game, but please take note: we may change
specifications at any time during the beta phase, so anything
you make now may not necessarily work with later versions of
M.U.G.E.N.
Not all docs are complete yet. Unless you are an official
beta tester, please hold off all bug reports until a public
release is available. Please check mugenfaq.txt for answers to
common problems and questions.
Contents
--------
0. License Agreement
I. MUGEN Info
II. Key Configuration
III. Running the Game
IV. Game HotKeys
V. Speed Issues
VI. Memory Issues
A. Thanks
B. Disclaimer
=====================================================================
O. License Agreement
=====================================================================
By using MUGEN beta 2000.06.27, you agree to the following terms and
conditions of use:
1. MUGEN version 2000.06.27 is beta software. You agree to indemnify
Elecbyte from liability for any damage incurred to any computer
hardware, software, or other property, as well as from any injury
incurred to your person or others, through use of this software.
Elecbyte shall not be held responsible for any failure of MUGEN
2000.06.27 to operate properly, whether through deficiencies of the
software or through user error. Elecbyte disclaims all express and
implied warranties, including but not limited to warranties of
merchantability and fitness for a particular purpose.
2. The MUGEN environment, defined as any or all of the 2000.06.27
executable, sample character and stage files, configuration files, and
other associated data files provided by Elecbyte and necessary for
proper operation of the executable, is copyrighted by Elecbyte and may
not be redistributed in whole or in part, altered or unaltered, without
Elecbyte's express written permission.
3. The documentation provided with MUGEN 2000.06.27 is copyrighted by
Elecbyte. Redistribution of the documentation on a non-profit basis is
permitted, provided that:
*) All Elecbyte's copyright notices are retained intact;
*) All licensing restrictions pertain to the redistributed documents;
*) In the case of altered documents, the altering party must indicate
the nature and extent of the alterations made to the documents.
Furthermore, the altered documents may not be represented as the
official documentation released by Elecbyte.
For example, if translating exp.doc to Language X, the altered
document must have a header like the following:
Exp.doc unofficial translation to Language X made by John Doe.
Original copyright header follows:
> Expressions
> ===========
> M.U.G.E.N, (c) Elecbyte 2000
> Documentation for version 2000.06.27
(body of document)
4. Elecbyte places no restrictions on distribution of character files,
stage files, add-on packs, or similar items which operate under the
MUGEN 2000.06.27 environment, as long as said distribution is pursuant
to the conditions of paragraph 2. All applicable laws governing such
distribution remain in force. You agree to indemnify Elecbyte from any
legal liability for your use, or distribution, of such files.
5. Agreement to this license grants you the right to use the MUGEN
environment, version 2000.06.27, until and not beyond 12:01 AM
(Greenwich Mean Time) on September 6, 2000. After this time, Elecbyte may,
at its sole discretion, choose to offer, or not to offer, a new public
license. If a new license is offered, its terms shall govern any
continued use of the MUGEN 2000.06.27 beta. If no new license is
offered, all use of the 2000.06.27 beta must cease.
6. Failure by Elecbyte to enforce any of the terms of this agreement
shall not constitute forfeiture of Elecbyte's right to enforce said
terms.
7. In the event of an inconsistency between this license agreement and
other Elecbyte documents, the terms of this license agreement shall
prevail, subject only to possible supersession by subsequent license
agreements. If any of the terms of this license agreement conflict with
the laws in your locale, the conflicting terms will be rendered null and
void. The remainder of this agreement shall still obtain.
=====================================================================
I. MUGEN Info
=====================================================================
If you have any questions, please refer to mugenfaq.txt.
System requirements
-------------------
Minimum: 486 DX2-66
Recommended: Pentium 166
M.U.G.E.N is not set up for maximum performance by default. See
"Speed Issues" (section IV) for information on how to optimize
this program for a slower computer.
Note: We are not sure of the minimum requirements. What is listed
above is only our guess.
It is hard to calculate memory requirements. 16 MB should suffice,
although 32 MB is probably much safer. Simultaneous team battle
modes will require more memory, as it needs to load up more than
two characters. For larger characters, more memory may be required.
What MUGEN?
-----------
MUGEN is a 2D fighting game engine, but you probably knew that already.
MUGEN is also an acroymn for something, but we forgot what it is. :)
We created MUGEN not only to make a fighting game, but also to let
others create their own fighting games. You can control almost every
aspect of the engine to suit your tastes. That's the primary goal of
MUGEN. Since this is a work in progress, there are many things that
it can and cannot do, but here's a short list of some of the things you
can do...
- Customizable title screen, character select screen, life and power
bars, game sound effects, and fonts.
- Characters can have any number of sprites of any size limited by your
computer's memory
- Up to 12 different color schemes for each character
- Background music can be mp3, mod or midi files
- Supports keyboard, joystick and Playstation joypads (through the use
of a converter).
Game Engine
- Use up to 6 buttons for a character (7 if you count the Start button)
- Regular moves/Special moves/Supers
- Projectiles
- Multiple air jumps
- Move cancel/2-in-1 or whatever you want to call it
- Multi-part moves/throws
- What your character can do is defined by how you build his
state machine
How MUGEN?
----------
MUGEN is being developed in C with DJGPP and Allegro. It is being
compiled with gcc 2.95.2 and linked with Allegro 3.9.31 WIP.
Where MUGEN?
------------
www.elecbyte.com/games
Why MUGEN?
----------
To tell you the truth, we were making a shooting game and all of a sudden
it turned into this. Although we were making a shooting game in the
beginning, we noticed that there weren't any good commercial fighting
games on the PC.
Who MUGEN?
----------
If you want to contact us about something, send an email to
[email protected]
/* */
When MUGEN?
-----------
I don't quite remember when we started this project.
Our first public release version was 9X.06.27.
=====================================================================
II. Key Configuration
=====================================================================
This is the default key configuration. You can change it from the
options menu when you run the game.
Button Player 1 Player 2
------ -------- --------
Up Up arrow Numpad Up
Down Down arrow Numpad Down
Left Left arrow Numpad Left
Right Right arrow Numpad Right
X L Numlock
Y semicolon Numpad slash
Z double-quote Numpad asterisk
A comma Numpad -
B period Numpad +
C slash Numpad Enter
Start Enter Numpad PgDn
No joystick configured by default.
To enable, edit data/mugen.cfg and change corresponding joystick
types to 2,4 or 6 buttons. Most popular joysticks work in 6 button
mode.
PSX joypad support (through a converter) is under testing.
We support the DirectPad Pro PSX converter. You can find it at
www.ziplabel.com
You may want to know that the given schematics operate the PSX pad
at a higher voltage than is recommended. Neither us nor the
DirectPad Pro people will be liable for any damage that may result.
Support for the pads through the converter is native; you do not
need the DirectPad Pro software drivers to run. Refer to the
mugenfaq.txt for more information on PSX joypad converters,
including how to enable it in M.U.G.E.N.
=====================================================================
III. Running the Game
=====================================================================
At the prompt, type MUGEN to begin (if in Windows, double-click
MUGEN.EXE)
M.U.G.E.N supports most Sound Blaster-compatible soundcards.
To run this beta release, you will need a VESA 1 or VESA 2 compatible
video card. VGA is NOT supported.
Main menu:
----------
Arcade - Go 1 on 1 against the computer
Versus - Go 1 on 1 against your friend
Team Battle - Play various team-up modes
Training - Try out moves and combos
Watch - Watch two AI-controller characters fight
Options - Set up basic game options
Exit - Returns you to the DOS prompt
Command-line arguments
----------------------
M.U.G.E.N accepts optional command-line parameters for Quick-VS mode.
The format is (optional parameters are enclosed in square brackets):
MUGEN [player1 player2 [-s stage]]
For example, to start quick versus between players named KFM and
Suave, you can type:
MUGEN kfm suave
To play the same two characters in a stage named TEMPLE, type:
MUGEN kfm suave temple
Here are other useful command-line options:
-h Displays help
-r Loads a motif (more information below)
-p3 Loads a character named pname as player3
-p4 Loads a character named pname as player4
-s Loads a stage named sname.def in stages/
Motifs:
-------
A motif is a custom configuration of the graphics and sounds
used in the game's interface, as well as other things such
as the character roster. The default motif is found in the
data/ directory. Custom motifs are placed as subdirectories
under data/. For example, the "example1" motif can is in
data/example1/, and to use it you would type:
MUGEN -r example1
Here's what a motif covers (and which files each is in):
- character roster and stage list (select.def)
- title screen graphics, sounds and music (system.def)
- character screen graphics, sounds and music (system.def)
- versus screen graphics and music (system.def)
- option screen graphics, sound and music (system.def)
- fight screen graphics and sounds (fight.def)
The fight screen includes the life and power bars,
"round X" images and sounds, common hit sparks and
sound effects, etc.
To set the default motif, edit data/mugen.cfg with
a text editor, and change "motif" under [Options].
To make your own motif, create a subdirectory under
data/ with the name of your motif, and copy system.def
into the new directory. If you'd like to edit any other
files besides system.def, make copies of them in your
motif directory and change them there. Any data file
that doesn't exist in your motif directory will default
to the one in the data/ directory, so if you did not
copy select.def over, data/select.def will be used
when you run with your motif selected.
Training Menu:
--------------
A training menu has been added to Training mode. You can choose menu
items with your directional keys and exit Pause Mode by pressing
any attack key or Pause. The following options are available:
Dummy control: Cooperative, AI, or Manual
When in cooperative mode, the dummy will perform the actions you
specify elsewhere in the training menu. When in AI mode, the dummy
will act like a normal computer opponent. When in manual mode, the
dummy can be controlled with the opponent's keys.
Guard mode: None, Auto
If guard mode is set to Auto, the dummy will attempt to block most
attacks. If guard mode is set to None, the dummy will not block any
attacks.
Dummy mode: Stand, Crouch, Jump, W Jump
Depending on your selection, the dummy will stand, crouch, or
repeatedly jump. If you choose W Jump, the dummy will keep air
jumping as long as it can.
Distance: Any, Close, Medium, Far
If you choose Close, Medium, or Far, the dummy will try to keep the
appropriate distance from you by walking forward/backward as
necessary. If you choose Any, the dummy will not move forward or
backward.
Button jam: None, A, B, C, X, Y, Z, Start
The dummy will repeatedly mash the selected button. Good for testing
a character's blocking.
You can minimize the training menu by pressing M while it is active.
Press M again to reenable it.
=====================================================================
IV. Game HotKeys
=====================================================================
These are the hotkeys recognized at the fight screen:
Key Function
--- --------
F1 Sets Player 2's life to zero
Ctrl-F1 Sets Player 1's life to zero
F2 Sets both players' life to 1
Ctrl-F2 Sets Player 1's life to 1
Shift-F2 Sets Player 2's life to 1
F3 Gives both players full power
F4 Reset the round
F5 Time Over
F12 Take a screenshot (saved to mugen?.pcx)
Ctrl-C Toggles display of collision boxes, target data (including
remaining juggle points) and NotHitBy attributes
Ctrl-D Toggles debug information display
Ctrl-I Forces both players into stand state
Ctrl-L Toggles display of the life and power bars
Ctrl-S Run the game as fast as possible
Ctrl-V Enable V-sync (stops "shearing")
Ctrl-# (where # is from 1-4) Toggles AI for the #th player
Ctrl-Alt-# (where # is from 1-4) Enables/Disables the player
Space Restores full life and power to all players
Pause Toggle pause
ScrollLck Frame-step within pause
Esc Quit
=====================================================================
V. Speed Issues
=====================================================================
If you find this runs slowly on your machine, there are several
things you can do to improve its performance:
i. Select the most efficient video mode
Open up data/mugen.cfg. Under the [Video] section, experiment
with the "Vesamode" option. Try "Linear", "Banked" and "1" to
see which gives you a better framerate. Using programs such as
Scitech Display Doctor can sometimes help with the speed too.
ii. Select the correct resolution
M.U.G.E.N is meant to run under 320x240 in 16-bit colour.
Anything larger or in a different bit depth may decrease the
speed.
iii. Turn off stretching
If you find you cannot run in 320x240, you can choose 640x480
and keep the "stretch" option off.
iv. Turn off shadows
You can turn shadows off to speed up drawing. Look in
data/mugen.cfg and set the "DrawShadows" option under [Config]
to 0.
v. Turn off sound or music
Playing music during the game takes up CPU power. This is true
especially for MP3s. To turn off the background music, open
data/mugen.cfg and set "PlayMIDI" and "PlayMP3" to 0.
To turn off all sounds and music, set "Sound" to 0. You can
also use the -nosound command line option to disable sounds.
vi. Use frameskip
Auto-frameskip is enabled by default. The game will not draw
some frames in case the computer is not fast enough, and this
helps maintain a constant game speed.
If you'd like to run at a constant framerate, you can hit Ctrl-F
repeatedly to adjust the frameskip. It will switch from "auto"
to "skip none" to "skip 1" to "skip 2" and then back to "auto".
This works only when you are in the fight screen.
vii. Free up memory
Memory may be swapped to the hard disk when you run low, and
this will severely impact performance. See the next section
on how to reduce memory usage.
=====================================================================
VI. Memory Issues
=====================================================================
If you find the program exiting or running slowly because you don't
have enough memory, here are some solutions:
i. Run in DOS
If you are running Windows, select "Restart in MS-DOS Mode" in
the "Shut Down" menu. This will free up a good deal of memory.
ii. Reduce the player cache
M.U.G.E.N will try to keep players in memory in order to reduce
loading times. You might want to reduce the number of players
that are kept in memory at any one time.
Open up data/mugen.cfg and look under the [Misc] section.
Change PlayerCache to a smaller number. 0 will save you the
most memory.
iii. Turn off sound or music
You can save some memory by disabling sound and music. See part
v. under "Speed Issues".
iv. Disable buffered read
You can save memory while loading characters by turning this
option off. It is found under the [Misc] section, and called
"BufferedRead". Loading times will increase as a result.
v. Disable helper frame effects
Set the HelperFrameEffects option under [Config] to 0 to slightly
reduce memory usage (by about 1 MB).
=====================================================================
A. Thanks
=====================================================================
DJ Delorie - For DJGPP
Shawn Hargreaves and many others - For Allegro
Tomislav Uzelac and Ove Kaaven - For LibAmp, and its Allegro port
Guan Foo Wah - JGMOD
Earle F. Philhower, III - For DirectPad Pro converter schematics
All our beta testers
Everyone who gave feedback to us
=====================================================================
B. Disclaimer
=====================================================================
Elecbyte will not be held liable for any damages to either the user
or the system it is run on, that may occur as a direct or indirect
result of the use of MUGEN and its associated tools. Elecbyte holds
no responsibility for the actions of the user, including but not
limited to the user's infringement on the intellectual rights of
others.
MugeNow - The Great Original DBZ Mugen Creators! :)
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