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VRay.Advanced.v1.50.sp4.for.3dsMax2010.x64.cracked dll-ismail[ML
Infohash:
F91C15C1E40F0AE8DED21DCA2084FB6392885AB7
Type:
Applications
Title:
VRay.Advanced.v1.50.sp4.for.3dsMax2010.x64.cracked dll-ismail[ML
Category:
Applications/Windows
Uploaded:
2010-03-23 (by Murlok)
Description:
V-Ray was developed by Chaos Group in an effort to raise the bar on the rendering and raytracing standards set by more expensive systems, but at a fraction of the cost. The result is a rendering tool that offers an incredible suite of features that should satisfy even the most hardcore users without breaking the bank. And the output will stun users in terms of both realism as well as overall control.
Animal Logic, Rezn8, Digital Dimension, Encore Hollywood are among the many V-Ray customers that acknowledged the fast, flexible, production-oriented rendering solution from Chaos Group. Packed with a rich set of high-tech cutting-edge features, V-Ray has become the renderer of choice for many broadcast, architectural visualizations SFX companies around the world.
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Key new features
New features included:
- VRayFastSSS2 sub-surface scattering material
- Linear Workflow
- Mesh-based lights
- V-Ray light material as direct light
- V-Ray Fog environmental effect
- Vector Displacement
- Import Proxy as mesh
- Support for Max Arch & Design materials
- Region Rendering directly in VFB
Major features of V-Rayâ„¢ for 3dsmaxâ„¢ ver 1.5 SP4
The V-Ray rendering system has a rich set of features; we have listed some of the major ones here. For a full list of features and capabilities visit the V-Ray documentation. Please be aware that every features is subject to change without prior notice.
Core architecture
Multi-platform object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture - many components of the system can be replaced with custom ones
Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Image sampling
Three different image sampling methods
Full-scene antialiasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI etc)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK
Illumination
Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights
Efficient illumination from HDR environments
Procedural sun & sky models
Extensible with custom lights through the V-Ray SDK
IES photometric lights
Shaders
Physically plausible materials
Blurry reflections/refractions
Accurate hilights
Sub-surface scattering
Support for efficient material layering
Extensible with custom shaders through the V-Ray SDK
Camera effects
Depth-of-field with bokeh effects
Accurate motion blur
Physical camera model
Extensible with custom cameras through the V-Ray SDK
Extras
Toon effect
Fur generator/raytracer
Extended matte/shadow capabilities
Support for Render-to-Texture mode of 3ds Max
VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
ОS: Windows XP and Windows Vista/7
If Problems Tell ME In Comments THX
Enjoy
Files count:
1
Size:
36.29 Mb
Trackers:
udp://tracker.openbittorrent.com:80
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969
Comments:
Murlok (2010-03-23)
I have not tested this but trust ismail if not work just tell!Murlok (2010-03-24)
xwartep sonce I not tested that´s exact the comment I needed thx :)Annonsi (2010-03-29)
Well, i very happy about this release, but...As far as i know, a most of cg pros are still using 2009, or 9 version. Yea 2010 is the newest, but it still have the dn4 bug with antialias, and a huge performance and graphite switch time lags.
I it really such a big problem for cracking most used versions, not just one?
Each vray version has faster rendering times, thats the reason of using it, but its painfull to load each time scene from 2009 to 2010, where i cant change anything because of lags and low fps.I wish youl throw 2009 version too someday, thanx bwt.