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Crysis 2 (5620) Benchmark Addon (Optional CFGs)v3

Infohash:

3A2ADA4B8A1021DA70ABB39B263A8033B5BA8407

Type:

Games

Title:

Crysis 2 (5620) Benchmark Addon (Optional CFGs)v3

Category:

Games/PC

Uploaded:

2011-03-09 (by Trigguh)

Description:

================================================================================ Crysis 2 - Build 5620 Benchmark Addon + Optional CFGs v3 ================================================================================ Changes v3: - Added autoexec.cfg with AI improvements, FOV set to 60 - Removed fixed resolution - Memory usage improvements - Further optimized shaders - Removed useless FPS eating LOD & View Distance settings Changes v2: - Fixed black screen issue where mission would not load after cutscene - net_lanbrowser (system.cfg) - Shader Optimization + Increased Shader Threads - Included Precompiled Shaders (all SP + MP maps) Required - Crysis 2 (5620) developer leak Provided - Benchmarks Addon - Cleaned up Bin32 dir (AI fix & no protect included) - Modified Engine.pak for Benchmarks Addon support - Optional cfg files (tested on GeForce GTX 275) Installation - Delete the original "Bin32" dir & replace with the provided one - Copy the provided Engine.pak, replacing the original - For improved AI run the "DisableAIDevMode.reg" and use the provided "autoexec.cfg". - If using Optional CFGs, copy & replace the Shaders dir located in "C:\Users\YourName\Saved Games\Crysis2" with the provided one (extract zip archive first) NOTE: THIS WILL ELIMINATE ANY STUTTERING/FREQUENT HDD SEEK PROVIDING SMOOTH GAMEPLAY SINCE SHADERS ARE NOW ALL PRECOMPILED (ONLY USE WITH PROVIDED CFGs) Optional - Copy the provided cfg files, replace "system.cfg" - These cfg files have been adjusted for maximum possible quality and performance, inside are descriptions of most CVARS. - Realistic HDR, Global Illumination, Shadow fixes, Shader Optimization & NO Texture Streaming, are only some of the modifications included in the cfg. - Multiplayer LAN workaround is also included (use Tunngle/Hamachi) Description - Basically this addon allows you to benchmark Crysis 2 performance on your machine. In the "Benchmarks" dir, there are 4 CPU Benchmarks & 4 GPU Benchmarks included. The optional cfgs provided have been extensively tested on a GeForce GTX 275 NOTE: If you are planning on running Crysis 2 (5620) in 64bit (Bin64), best forget about it. The 64bit executable has sound issues, AI issues and countless other problems. Though the 4th level of quality is not FULLY implemented in the leak, the provided CFGs will force VeryHighSpec. The only differences between HighSpec & VeryHighSpec are: -polygon count (tris) -higher quality particles -shader calculation changes (only visible through debug) THIS ADDON DOES NOT ADD OR ENABLE DX11 SUPPORT. IT IS NOT AVAILABLE IN THE LEAK ENJOY :)

Tags:

  1. Crysis2
  2. Crysis 2
  3. Crysis2 leak
  4. Crysis 2 leak
  5. Crysis 5620
  6. Crysis5620
  7. Crysis2 5620
  8. Crysis 2 5620
  9. Crysis leak

Files count:

69

Size:

66.29 Mb

Trackers:

udp://tracker.openbittorrent.com:80
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969

Comments:

ASIMINICD (2011-03-09)

thanks.thnx.

themadhaxor (2011-03-15)

I have everything set up as required...
GREAT JOB! Makes the BETA fully playable...but a few issues remain on my system...
SPECS
=====
Gigabyte GA-790FXTA-UD5 Mainboard
Phenom BE X4 965 3.4GHz
Radeon 5970 (main)
Geforce GTX 285 (PhysX)
8192MB DDR3 Crucial Ballistix Tracer
SAMSUNG SSD 32GB (boot) - Win 7 x64 ULT.
WD Velociraptor 300GB x2 (apps / games1)
WD Scorpio Blue 500GB (games2/emus/stuff)
I'm running the 32-bit version renamed to "rift.exe" to avoid flicker in fullscreen with crossfire (ATI app. profiles fix)
On "Second Chance" level -
The water in the harbour has triangles "sticking out" of the top of it in the distance (it's fine close-up)
Also on one of the later levels when you are on FDR - you look at the water and it's not there (orange fog) - then it "pops" back in like it was always there?!?!
All levels - shadows for items from the floor above are also rendered on the current floor surface.
If these can be fixed with .CFG and shader hacks - then I wish you best of luck!
Top stuff @Trigguh!