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Magicka Update 19 and 20 incl Vietnam DLC-SKIDROW
Infohash:
09A448371B8F1B562BF1913B30527C0C0A8FADF4
Type:
Games PC
Title:
Magicka.Update.19.and.20.incl.Vietnam.DLC-SKIDROW
Category:
Games/PC
Uploaded:
2011-04-14 (by rlf-rls)
Description:
Magicka Update 19 and 20 incl Vietnam DLC
13-04-2011........Release Date ... Protection...............Steam
RPG..................Game Type ... Disk(s)....................DOX
RELEASE NOTES
CHANGELOG:
Magicka Update 20 info:
- Fixed campaign chapter transition crash issue.
- Fixed crash in spellmanager, which occured whenever a player had all
campaign magicks and was awarded a magick through scripted events.
- Fixed a rare IndexOutOfRangeException crash in StatusEffect.Update.
- Fixed a bug when restarting scenes which stopped the music from starting.
- Nullifying Summong Phoenix will now properly reset the Magick.
- Fixed issue with Khan’s leap attack landing infront of a shield
resulting in a mad frenzy.
- Fixed 3d sound positioning for character statuseffects.
- Fixed bug where casting lightning on self would do the previously casted
lightningspells damage.
- Fixed a crash when players used corporealize during bossfight in
Chapter 6.
- Shields health can no longer go past its max health.
- Game should no longer crash in audiomanager during game shutdown.
- Fixed invisibility not breaking when attacking.
- Fixed panic when getting sprayed by steam.
- Characters will no longer get wet while walking in water and using a
self shield.
- Characters are now able to walk on physicsobjects.
- Fixed a bug with Vlad reappering in the bossfight in Chapter 12.
- Fixed physics objects lightsource not disappearing after destruction or
level restart.
- Fixed a crash that would occur when certain animations were missing.
Other changes
- New Content notifier added to main menu.
- Server browser improved.
- Some challenges now support a default avatar when creating a new profile.
- Improved formatting and layout in leaderboards.
- Two new achievements implemented.
Magicka Update 19 info:
- Fixed level 6 crash bug.
INSTALL NOTES
1. Unpack release
2. Run Magicka.Update.19.and.20.exe
3. Install
4. Copy the cracked content from the SKIDROW folder to the main install
folder and overwrite
5. Play the game
6. Support the companies, which software you actually enjoy!
ADDITIONAL NOTES
You don't need to have any of the previous updates installed, as this
update is featuring all previous updated content
This update has Wizard's Survival Kit and Vietnam DLC's included!
GREETINGS
Unleashed - TiNYiSO - MRN - RADIKAL - POSTMORTEM - GENESIS - Fairlight
SHOCK - CRUDE - ReUnion - VACE - OUTLAWS - BACKLASH - Titan
Files count:
1
Size:
509.61 Mb
Trackers:
udp://tracker.openbittorrent.com:80
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969
udp://open.demonii.com:1337
udp://tracker.coppersurfer.tk:6969
udp://exodus.desync.com:6969
Comments:
Casevil (2011-04-14)
Thanks.kennyyee (2011-04-16)
it crashes for me. why?sainray (2011-04-16)
How do i actually get in to the vietnam game?i've installed using the origional skidrow magicka iso and then applied this pack, but all i get is just the original Magicka part of the game but can change to vietnam skin. How do i play the vietnam campaign?
Karayan (2011-04-17)
Thank youd4rkwo1f (2011-04-17)
It crashes for me too. I followed the steps exactly. Please help!b00gieman (2011-04-21)
not working for me :/Impaque (2011-04-22)
LAN or Hamachi co-op possible with this?Bvx (2011-04-24)
i just finished the install, and after trying to run the Magicka app, a pop-up comes up saying:"magicka has stopped working" when it hadn't even started, and wont, ever.
i followed the instructions, and i am currently re-installing in an effort to get it to work.
help?
azisco (2011-04-25)
Works, thanks.Jabba1210 (2011-04-25)
@sainrayGo to challenges
shtool9 (2011-04-26)
Im a magic Cow muh muh magic cowSnakester_345 (2011-05-02)
the reason it keeps crashing for me is because its missing all but 1 of the .lvl filesgambitjam (2011-05-11)
Snakester_345 which of the .lvl files missing?mantas55 (2011-05-17)
Help. When i try to launch the game nothing happens. I just get the error log in the game directoryVersion: 1.3.6.2
Thread: RenderThread
System.IO.FileNotFoundException: Could not find file 'D:\Program Files\Paradox
Interactive\Magicka\content\Levels\Wizard_Castle.lvl'.
File name: 'D:\Program Files\Paradox
Interactive\Magicka\content\Levels\Wizard_Castle.lvl'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
...And there's more. But maybe i shouldn't paste it all into one comment.
So i guess what that means is Wizard_Castle.lvl is missing.
Skidrow.update.22. doesn't work either, same problem.
mantas55 (2011-05-17)
Never mind, i already figured it out.junior.uy (2011-05-19)
it was crashing on my win7 x64 until i installed this:http://www.microsoft.com/downloads/en/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2
That fix the problem for me, hope it helps... btw thnx for the upload!
b00gieman (2011-05-21)
cant make it to work :/ gives me the same lvl issuerblizz24 (2011-05-30)
when i try to run the game i get this error..Version: 1.3.6.0
Thread: RenderThread
System.ArgumentException: Texture width or height is larger than the device supports.
Parameter name: width
at
Microsoft.Xna.Framework.Graphics.Texture3D.CreateTexture(GraphicsDevice
graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)at
Microsoft.Xna.Framework.Graphics.Texture3D..ctor(GraphicsDevice
graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)at
Microsoft.Xna.Framework.Content.Texture3DReader.Read(ContentReader
input, Texture3D existingInstance)at
Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader
reader, Object existingInstance)at
Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object
existingInstance)at
Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at
Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at
Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String
assetName, Action`1 recordDisposableObject)at
Microsoft.Xna.Framework.Content.ContentManager.Load[T](String
assetName)at Magicka.Game.LoadContent()
at
Microsoft.Xna.Framework.Game.Initialize()
at Magicka.Game.Initialize()
at Microsoft.Xna.Framework.Game.Run()
at Magicka.Program.Main(String[] args)
ive installed the update but it still did this before i installed it too..help?
guideo (2011-05-30)
Here is how to fix the "stopped working" issue.First, turn off windows UAC (User account control).
To make it, open your control panel, type in UAC on the search box and then open it.
If you are using Vista, uncheck the box.
If you are using Seven, drag the control all the way down.
Click ok.
Reboot the computer.
Now, if you already install magicka, uninstall it, both the update and the game itself.
Run the Game instalation.
When finished, mark the two last boxes (Framework 3.5 and XNA).
Crack it.
Enjoy =D
If you wanna play the update, install and crack it normaly.
Gennousuke (2011-05-30)
or just right click and run as adminkajikawa (2011-06-01)
@Snakester_345Just like sainray did
Try copying these files over a fresh install of magicka from
http://thepiratebay.se/torrent/6127579/Magicka-SKIDROW
@rblizz24
I think your Graphics card can't handle Magicka.
Seven771Slev (2011-06-02)
Hosting a Hamachi Network (Latest Version 2.0.3.115)Network Name: MagickaLANCoop
Network Password: 12345
Magicka Version – 1.3.6.2 with update 19-20 and 22 installed also.
Join if you want to play some Coop, thanks.
tomsabin (2011-06-19)
@ThanksForPlaying, I've tried what you suggested by still get an error :/Version: 1.3.6.0
Thread: RenderThread
System.InvalidOperationException: An unexpected error has occurred.
at
Microsoft.Xna.Framework.Graphics.RenderTarget.CreateRenderTarget(GraphicsDevice
graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format, MultiSampleType multiSampleType, Int32 multiSampleQuality, RenderTargetUsage usage, Boolean isTexture2D, _D3DSURFACE_DESC* pDesc)at
Microsoft.Xna.Framework.Graphics.RenderTarget..ctor(GraphicsDevice
graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format, MultiSampleType multiSampleType, Int32 multiSampleQuality, RenderTargetUsage usage, Boolean isTexture2D)at
Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice
graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format, MultiSampleType multiSampleType, Int32 multiSampleQuality, RenderTargetUsage usage)at
PolygonHead.RenderManager.CreateBackBuffers()
at
PolygonHead.RenderManager.RenderScene(Scene
currentScene, DataChannel iDataChannel, GameTime& iGameTime)at Magicka.Game.Draw(GameTime gameTime)
at
Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at
Microsoft.Xna.Framework.Game.HostIdle(Object
sender, EventArgs e)at
Microsoft.Xna.Framework.GameHost.OnIdle()
at
Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object
sender, EventArgs e)at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32
grfidlef)at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32
dwComponentID, Int32 reason, Int32 pvLoopData)at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)at
System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)at
System.Windows.Forms.Application.Run(Form
mainForm)at
Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at Magicka.Program.Main(String[] args)